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Scheduled termination, heartbeats and dependent objects
Hello all,
Following on to some discussion in the WSN group, Steve Graham has
asked me to share some of my thoughts on scheduled termination and
other resource lifetime issues. Here is an attempt to do so.
As we all know, one of the major differences between distributed
computing and local computing is uncertainty in communication. If I
indirect through a valid pointer, I can expect the hardware to retrieve
something from memory. If not, I've got bigger problems than a bad
pointer. If I send a message to an endpoint, however, there are any
number of perfectly ordinary reasons why that might fail. In a local
environment, I can assume that at least all the logical components of
the system are in place. In a distributed environment I can't.
This impacts resource lifetimes directly. If I ask to destroy a
resource in a local environment, I can assume it's gone. In a
distributed environment, any reason messaging may fail is a reason a
resource may leak. So we need a robust way of cleaning up resources
that, for whatever reason, are no longer needed. The only tool we have
is messaging, and I know of two basic (and very similar) approaches to
determining whether a resource is still needed: scheduled termination
and heartbeating.
In scheduled termination, a resource consumer negotiates a termination
time. Absent any further communication, the resource provider may
assume that the consumer no longer needs the resource, and both parties
know this. The consumer may extend or terminate a use of a resource by
sending a subsequent message. Though I haven't seen it done, it would
also be possible for the provider simply to require renewals at a given
fixed interval.
Heartbeating is typically used in the related case of determining
whether a particular server is alive. The server agrees to send out
messages (generally multicast) at no longer than an agreed interval (in
some variations, the heartbeat message contains a "time until next
heartbeat" field, allowing for a variable interval between
heartbeats). If a client does not hear from a server for more than a
given number of heartbeat periods, it assumes that the server is down.
It's not hard to see that a variation of this could work in the
resource world: The consumer sends the provider periodic heartbeats,
and if the provider misses too many heartbeats, it assumes the resource
is no longer needed.
Viewed this way, the main difference between scheduled termination and
heartbeating is who determines the interval, whether the provider or
consumer. In either scheme the interval between renewal/heartbeat may
be fixed in advance or determined with each message. In both schemes,
the provider may erroneously think a consumer has disappeared.
Now suppose that a particular consumer needs a large number of
resources from a provider on an all-or-nothing basis. When the
consumer is done with a particular operation, it will want to release
all of these resources. If for whatever reason the consumer fails, we
would like the provider to be able to detect this and release all
resources associated with the consumer. We would definitely not
like to have to send a renew/heartbeat/destroy message for each
resource individually.
The solution in this case still involves periodic messages, but we
would like to send as few of these as possible. One approach would be
to create a "parent" resource for the resources to be treated as a
group. The consumer and provider then cooperate to track this single
resource. If the consumer destroys this resource, or if the provider
does not receive the necessary renew/heartbeat messages, the provider
destroys the entire group of resources.
I believe that many existing systems do essentially this, though it is
usually not phrased in these terms. For example, the consumer may
establish a session context via a TCP connection to a provider. If the
consumer terminates the connection, or the connection is dropped for
whatever reason, the session is destroyed and the provider frees all
resources associated with the consumer. I don't think it's too much of
a stretch to view the session as a parent object with the other
resources dependent on it.
For what it's worth, TCP is essentially using a heartbeat mechanism
under the covers, and this is one reason why I made a point of
describing heartbeating. Often a process will monitor the heartbeats
of another and destroy local resources associated with that process if
heartbeats fail.
This all suggests a two-tiered approach to resource lifetimes:
Primitive lifetime management mechanisms. A resource is
destroyed when
The consumer explicitly requests destruction.
A recognized external event occurs, e.g., TCP informs an
application that a connection has been terminated.
A scheduled termination time is reached without a renewal
A given number of heartbeats is missed.
Lifetime management by dependency. A resource is destroyed when
its parent resource is destroyed.
I'm not yet convinced that this will cover all lifetime scenarios, but
it does allow large collections of resources to be treated efficiently
as a group.
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