Re: [xml-dev] RE: XML As Fall Guy

From
Michael Sokolov <>
To
Stephen Cameron <>, Thomas Passin <>
Date
2013-12-04T13:35:09Z
ID
<>
Thread
Re: [xml-dev] RE: XML As Fall Guy
On 12/3/2013 10:20 PM, Stephen Cameron wrote:
>
>
> Going back to my film analogy, you start with a script usually 
> produced by one person, is that the film design? One that the 
> director, actor and camera-persons etc (as manufacturers) can follow 
> to a predictable result, obviously not! That creative team has to turn 
> the script 'vision' into a product that works for the human audience.
>
> [We might be talking about different kinds of software it occurs to 
> me, I am mainly talking of software that provides information to 
> humans,  where meaning becomes such a big issue, not that which 
> controls machines].
>
I think this gets at something important: the creative film-making 
analogy seems a reasonably good fit for a word processor, or web shop: 
human-facing software.  I don't think it works as well for building a 
database, web server, file system, compiler, or operating system, even 
though humans do use those.

This observation suggests to me that the difficulty we have with 
analogies for software-making arises from software's protean qualities: 
software can be written to mimic almost any process or system. Thus 
different analogies are appropriate to different scenarios. If we 
discuss software that mimics human perception, like speech recognition 
systems, or other primarily numerical software, then the building 
process becomes an exercise in scientific research, rather than a 
creative endeavor, and doesn't have much to do with building 
construction in any case.

It might be instructive to identify an appropriate metaphor for a 
particular software discipline or field of application, rather than 
trying to find a single correct metaphor for all software practice.

-Mike